In the worst examples-insta-fail stealth sequences, sniper missions and so on-it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel. In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. It's far richer in set-piece moments than its predecessor-drug trips, aerial heists, dramatic chases-and many of these look incredible even if they're light on actual interaction. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. As it is this is a very long game with a lot of filler.
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